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I want to bake an object material for importing it in a game engine. enter image description here

a cuboid with a half cut arrow in one face. I created the material in Cycles Render like this enter image description here

But whenever I bake it I always get some fail result likeenter image description here

This is my .blend file.

Can somebody help me make a perfectly baked image for this material? Thanks to the community in advance.

  • The information you posted is not sufficient to help you with your issue. If possible, please upload a .blend file, see https://blender.meta.stackexchange.com/questions/658/including-a-blend-file – JtheNinja Jun 27 '18 at 05:47
  • Instead of plugging shader (Diffuse BSDF) into mixing color (Color > MixRGB) use either simple color input (Input > RGB) or another MixRGB node. See https://blender.stackexchange.com/questions/33915/what-is-the-meaning-of-the-color-of-the-node-sockets-in-the-node-editor – Mr Zak Jun 27 '18 at 12:48

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