I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask.
When I add a normal map with hi poly mesh, the edges of the object are obscured by the low poly mesh. It's looks like this:
Hi-poly mesh looks like this:
I also found this problem in a new open file:
hi poly mesh:
Any suggestions why the object does not display as it should?
-There are no duplicated objects below low poly mesh
-I tryed recalculate normals
-I have setup non color data
-I using Blender 2.79B
-Before beake i choose hi-poly mesh first
-It is already setup the same location for both objects



