I am trying to modify a model's UV map in order to fit it whole inside a single texture, but I keep getting the "Circular reference in texture stack" error. After trying every single thing I found on the Internet (including this StackExchange answer), I can't seem to get rid of the error, even though I had been able to do it before after fooling around with the model for a bit.
The steps I follow are:
- Import the model
- Scale it down
- Delete the new file cube
- OPTIONAL: the model I am importing has 4 materials, without any associated textures. I can add new textures to each material and open the appropriate Image files, but whether I do or not, it does not change the result.
- Open a panel with UV edition view
- Select the model
- Press Tab to open Edit mode. All UV vertices are selected.
- Using the UV view panel, I create a new Image, titled "bake"
- I go to the Render tab of my model, then select "Texture" in the Bake section, then press Bake.
- A few vertices manage to render inside the Image named "bake", but then the "Circular reference in texture stack" error pops up.
Things I have tried:
- Unchecking every Texture inside every material.
- Placing the target Image inside a Texture inside a Material inside the model, alongside the other four. Then, tried unchecking all non-target Textures, then unchecking the Target texture, then unchecking all Textures.
- Deleting some Materials, and leaving only one.
- Deleting ALL Materials. This is the only option that does not trigger the error, but it's obviously not what I want.
It's my first time attempting to use Blender for something serious, so I am probably doing something wrong, but I am overwhelmed and can't really understand what's going on despite the docs.
Does anybody know what might be preventing the baking process on something that doesn't even have any Textures associated?