I'm working on a project and I have a video shot where I would like to drop a cloth sheet through the top of a building - Well, it's not exactly a sheet, it's a banner, but that is the idea.
At the start of the animation, I would like the banner to be "rolled" or something (not deployed), then that it deploys itself using gravity. There should be pins at the top (to fix it) and a weight at the bottom (so the banner doesn't "fly" to much).
I started to work on it: I have the cloth, I have 3 vertex groups (topPins, bottomPins, allPins), the topPins are attached to the top cylinder and the bottomPins to the bottom cylinder; which has rigid body enabled.
But I guess there is other things to do since... It doesn't work : the bottom cylinder keeps falling - and instead it should remains attached to the cloth, depending of its physic resistance/elasticity, I guess.
Also, I don't know how to handle the start situation.
Could someone help with some advices ? Here's the .blend file if you want to check.
If this is too complex, I think i'll end up with a simplier idea (just wind on the deployed banner)
Thanks a lot !
I found out this on Youtube. It looks like a great idea (roll the cloth curtain before unrolling it).
Tutorial for Blender - Curtain Call - Rolling up Material
I had several attemps but cannot reproduce its setup; maybe because of the Blender version ?
My actual .blend here if anyone wants to try...



