I've been trying to find a way to make lumpy things like in the example image. My attempt looks bad, how can I make this?
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3Welcome to Blender.SE. Could you show your best result? It would be helpful in order to give you the right advice: there are many possible way to achieve such effect. – Carlo Sep 16 '18 at 11:28
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I dont have a screenshot but i made it with metaballs and it didnt look so smooth and one time i just tried to make it by hand and move every vertice ,it looked ok but it cost me to much vertices – schmieri Sep 16 '18 at 11:44
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1do you want your shape to stay cartoony (i.e. non realistic)? because you can simply make a square, subdivide it, give it a solidify modifier and pull down some vertices... – moonboots Sep 16 '18 at 11:58
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yeah i want a cartoony style, but i cant get the transition. It always looks like different objects and not so smooth – schmieri Sep 16 '18 at 12:08
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Related: https://blender.stackexchange.com/questions/5577/how-do-you-create-grass Once you have the standard grass, you can play with the parameters to make it lumpy, unevenly distributed and so on. – Sava Sep 16 '18 at 12:09
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@Sava I don't think that answer has much to do with this question – WhatAMesh Sep 16 '18 at 12:13
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@WhatAMesh Erf, you're right. He posted his comment about wanting a cartoony style while I was looking around for that tutorial... – Sava Sep 16 '18 at 12:16
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You can do it this way (well in my example my salad looks like cheese but it's just a bit of displacements):
- Create a circle and extrude it several times to make several concentric circles.
- Give it a Solidify and a Subdivision Surface modifier. Press Smooth in the T panel.
- Drag down the external circles of your mesh.
- Extrude down some of the peripheral vertices.
moonboots
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- Add Cube and make it the size you want the grass to be
- Add Loop cuts with CTRL+R
- Add a Subsurf Modifier
- Drag the vertice of the middle loop cut
- Dissolve the edges as shown in the image
- If done, apply the modifier
- Select the faces you want for each color
- Press CTRL+P to make a mesh from selection
- Apply the desired material to your mesh
WhatAMesh
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