I downloaded a very complex house / mansion model fromonine, and I want it to now work with unity.
As many know, if I simply put a mesh collider on this huge complex house mesh in unity, things wouldn't work out.
So my plan is to somehow automatically split this very complex house into many smaller, simpler meshes. For example, in a place where there are complex decorated pillars supporting the roof, that would create a simple cylinder mesh to overlap, and so on for all of the mesh-shapes built in to the model (then obviously in unity I would just loop through all meshes except the original and add a mesh collider o each one individually).
The thing is: I have abolutely no idea how to do this, just pressing P -> by loose parts does nothing, since it's one solid object, so I suspect some python script might be the solution, but I have no idea how to start with that.
So basically: yeah.
EDIT: found the answer here: All Faces to Individual Objects