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I've succeeded getting iridescent with this Cycles node setup:

Physical iridescence in Cycles?

This did the job, however I need a transparent/clear iridescence like this

enter image description here

So I tried plugging the final output into a mix shader between Glass BDSF and transparent. However this still produces a black, barely iridescent material.

How can I get the results below from what I have? I don't want to use code but rather stay with nodes

Amir
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UserDude
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1 Answers1

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Don't Mix but Add your Shader to a Transparent BSDF. You may also want to multiply the Emission strength by some value less than 1: (in red my changes to Mentalist's version):

enter image description here

The result:

enter image description here

Nicola Sap
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