I use Blender to create my 3D models for my Android app that uses OpenGL ES. The default output format for a Wavefront file (.obj) is not compatible with my Wavefront file parser. How do I get Blender to output a Wavefront file that has the following elements:
- All Verticies and Faces (faces as triangles, not quads)
- Texture coordinates (UV Mapped)
- Preprocessed Normals



Did you try these options?
This seems more like a bug report then a question since you are asking about existing features that apparently don't work in some situation.
– ideasman42 May 23 '13 at 07:43Also 'OpenGL or other platforms' us too vague - which software fails to read blenders OBJ's?
– ideasman42 May 23 '13 at 08:04(However Im glad you want http://blender.stackexchange.com to do well and are want to help out!)
– ideasman42 May 23 '13 at 08:08