I would like to create a fixed cylinder made of a non deformable material, for example steel, which has a membrane at its bottom, rubber or so, which is nonpermeabel. If I fill the cylinder with a fluid, e.g. water, I want the membrane to behave like a real one would, to let me see the force of the waterpressure lasting on it. So with rising water level the membrane should start to curve.
Sorry, it´s a bit difficult for me to express what I actually want, but I guess you´re able to get it.
I used a circle, which I extruded in z-direction and selected the bottom face but that made the whole object as a cloth. I also declared the whole object as cloth, defined the upper part as vertex-group and tried to fix just the upper part, but that also didn't work. I also defined the torso as a material and the bottom too but didn't find any possibility to assign different physics to both materials. Does anyone have an idea what I could try to get the effect I want to?