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does anybody know what could be causing these artefacts?

So far i have tried different render engines, using cage/no cage to bake, trying different uv seams, adding more detail, but to no avail...

!!!EDIT: so I figured it has nothing to do with baking aspect, the weird faces still persist even when no normal map or material is applied.

Here is the file with retopologized version: enter link description here

enter image description here

enter image description here

Without normal map applied. Just base mesh.

Crantisz
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ap8079
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1 Answers1

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Well, it's definitely terminator problem. It's one of "problems" of Cycles render. To avoid it, you should make lights bigger or/and add some subdivisions on model.

No artifacts with subsurf at level 1: enter image description here

But if you want to export it to Unity, this problem doesn't appear in it. It's a problem of ray-traced renderes.

Crantisz
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