I am modeling a viking longboat similar to this one. I would like to use blenders' cloth simulation to accurately model the deformation of the sail such as the bottom two corners of the square are attached to ropes.
So far I have that :
(the red circles indicate the vertex group used to pin the sail). It consists of a square plane with the top row and the two bottom vertices in a pin group. The sail has a cloth modifier and a wind force field deforms the shape (same as the accepted answer in this question).
Which approach should I take to add ropes on each side at the bottom of the sail and achieve a more realistic deformation such as this one ?
