I have a model from an OBJ import and I would like to light it in (using Eevee) in a way that is similar to OpenGL ambient light. The only thing that I found similar is the background color of the scene: if I set it to white, the results are similar to set an white ambient light in OpenGL. Is it correct and/or there exists some other way to uniformly light all in the scene?
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use a solid color world background – Linguini Nov 20 '18 at 18:32
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ok and this is what I was doing (see the question), I was asking if there is a better/more elegant way – MadMage Nov 21 '18 at 16:17