7

I'm using the script example used in Blender's physics documentation:

import PhysicsConstraints
PhysicsConstraints.exportBulletFile("Physics.bullet")

The problem is that the Y and Z axis appear to be swapped when the data is loaded at runtime by a third party game engine. Is there a way to swap the coordinates before exporting to the .bullet file?

Can this swapping be automated in the script?

A video showing how the script is used

As a side note, the bullet exporter is not an add-on exporter, but rather a feature of the physics engine module.

rraallvv
  • 4,551
  • 3
  • 19
  • 28

1 Answers1

1

according this post Is it possible to make Blender a Y-up world? not really, though most exporters have an option to flip it.

gandalf3
  • 157,169
  • 58
  • 601
  • 1,133