The FBX file my mocap system generates is not compatible with Blender, and I'm trying to figure out why. Any advice or pointers would be greatly appreciated.
This is what it looks like in Blender, which is wrong:

And this is what it looks like in LightWave, which is correct:

The files themselves, and a description of the problem can be found here: http://chiltonwebb.com/GlyconBlender.zip
I really want to make sure Glycon supports Blender without a bunch of hoops to jump through, but I can't wrap my head around what's going wrong. So any help or suggestions here would be greatly appreciated!!
More on Glycon: https://www.youtube.com/watch?v=jgoc-0e-PCg
Thank you, -Chilton Webb