I am trying to apply a material/texture to an entire object (UVSphere), but when I render, it acts as if it is applying to each individual face rather than the whole object.
I am trying to do something more like what is depicted here:
I haven't posted to this forum before. Please let me know if there is more I ought to say/include.
I am trying to imitate procedure described here: https://www.youtube.com/watch?v=eEsDeNJhvE4&t=282s
The procedure is not UV mapping or using images. It uses a transparent material with a blend type texture to achieve the hole through the sphere and the shift from red to white.

