I am following a tutorial where the tutor creases the edges with "Mean crease" set to 1. I am doing the same with Blender 2.8, but it is not working as expected. The edges crease a little bit, but does not get sharp.
I am having same amount of polys
I am following a tutorial where the tutor creases the edges with "Mean crease" set to 1. I am doing the same with Blender 2.8, but it is not working as expected. The edges crease a little bit, but does not get sharp.
I am having same amount of polys
Creasing has more to do with how subdivision surfaces interpret the edges, once a subdivision surface modifier is applied, see gif for demonstration.
If creasing isn't what you're after and you're trying to create a smoothing split by marking edges as sharp, you're going to want to do the following:
Increase the Auto Smooth angle to 180 (or any preferred value).
In edit mode, highlight the edges you want to mark as sharp and press CTRL+E (for edge actions), and choose 'Mark Sharp'.
I am interested to understand the difference between the two techniques you propose. Ultimately I would like to understand why the technique offered in the video tutorial is not working in my file. Thanks a lot
– Bruno Suraski Jan 13 '19 at 10:38