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Here is a picture of the mesh parented to the rig via automatic weights and after I join it to my other mesh. When I move my rig this happens

I followed the other solutions to this issue by separating, recalculating normal, checking if there are shape keys then re-joining them after the parent but these don't seem to work.

Any ideas on a solution?

I was thinking I could create a separate bone and try weight painting it manually to it but I am not sure if it will work right.

Ben Smith
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