I am using the wave texture and am faced with a dilemma: by default, it is rotated in some obscure way. I want the bands of the texture to be aligned with each axis (x, y z) but cannot for the life of me figure out the rotation values required to do so. Any help?
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It is probably just easier to recreate it using math nodes rather than trying to align it to axis.
Use a Math Node set to Cosine; as input use your desired texture coordinates like Object or Generated.
Add a Separate XYZ node and use the desired axis as direction, then multiply it by any value to control density of the waves.
You can still run the output through a color ramp node to control progression and color, and covert the whole thing into a node group for simplicity sake, to make it visually cleaner, easier to reuse or port to other files.
Duarte Farrajota Ramos
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Thanks so much. I also did some playing around, and found that adding an "Absolute" function to the end of the equation very closely mimics the wave texture. 10/10 answer though. – Rix Yarbrough Jan 15 '19 at 20:08
