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I want to change radii of the cylinders without moving each one.

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Now the radius of each cylinder is 0,6cm, I want to make them 0,13cm.

Is is possible?

Martynas Žiemys
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  • Related: https://blender.stackexchange.com/questions/87757/how-do-i-rotate-a-group-of-objects-around-their-respective-centers/87761#87761 – josh sanfelici Jan 17 '19 at 11:01
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    As Josh points out in his answer .. if you know you're going to want your objects to be identical, it would always be a good idea to Alt-D make them instances of a single mesh, rather than Shift-D, copies of it.. – Robin Betts Jan 17 '19 at 14:57

1 Answers1

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If they are equal, you can select all of them, Ctrl L Link object data, then if you modify one, every other will be modified as well. Press U to turn back to single user.

To vary the radius of the cylinders without affecting loc and rot, choose the "normal" transform orientation, select the top of one cylinder and click this plus button to create a new custom transform orientation, call it "face normal".

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Then choose face normal as active transform orientation, select all vertices of one cylinder and press S Shift Z Z.

enter image description here

josh sanfelici
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