Is there a way to display UV distortion in the Viewport as a heatmap, like one can do in Modo? It's NOT a duplicate of another question, which was about showing distortion not in the Viewport, but in the UV Editor instead.
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Edited my question -- it's not a duplicate of that one. – Yan Kansky Feb 08 '19 at 14:25
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Your're right. My bad. I just deleted the comment. – LeoNas Feb 08 '19 at 15:14
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If you insist:
No, unfortunately there is currently no functionality to show the distortion of UV maps in the 3D Viewport as heat maps, like one can do in Modo. The question Is there a way to show distribution of UVs as a heat map? seems to cover all the options for displaying UV stretch in Blender.
But this seems like something that might be possible to code in Python as an add-on, maybe it would not be very difficult to output this information as vertex paint information. Who knows?.. maybe someone will see this question as a fun Python exercise...
Martynas Žiemys
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You could suggest this feature on rightclickselect it does not seem like something terribly complicated to implement. Seems like it would be a great addition to new overlays in 2.80. Maybe someone will make it happen. Who knows... – Martynas Žiemys Feb 08 '19 at 15:13
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