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Something bizarre seems to be happening where applying the X access mirror modifier mirrors on the Z access and the Z access modifier flips it over the X.

You can see in the photo below that X is selected to mirror, but it's not mirroring on the X. It's flipping on the Z instead.

Problem

I tried doing these cursor fixing steps, although it seems like it might be a different problem, since it don't work.

What went wrong? How do I fix it? This is 2.8 Beta.

Nick
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1 Answers1

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You must apply the transforms, or avoid the rotation in object mode. See here: Problem creating mirror in X, Y axes

FFeller
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