Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the marshmallow..
Is there a method to draw a weight paint and make this as a uv?

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3D bob
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You can do regular Texture painting and then use that as the factor in a Mix node. Make sure you are using your new UV in a UV input node. – rob Feb 22 '19 at 16:08
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https://blender.stackexchange.com/questions/49914/smooth-transition-between-2-materials – Duarte Farrajota Ramos Feb 22 '19 at 16:23
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1Possible duplicate of How can you smooth the edge between two materials? – Duarte Farrajota Ramos Feb 22 '19 at 16:26