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enter image description here

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads.

Subsurf a curved cylinder cap???

enter image description here

enter image description here

  • Related: https://blender.stackexchange.com/questions/734/how-to-smooth-shade-an-object-while-retaining-hard-edges –  Feb 22 '19 at 19:45

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It looks like this kind of topology could work, tell me if it's ok:

enter image description here

moonboots
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  • Somehow I was able to replicate your model, except for the top part. But my concern is at the bottom, how to make the surface of a circle curve? – Tan Rui Qin Feb 23 '19 at 18:19
  • make the same topology then drag the bottom on the Y axis with proportional editing activated – moonboots Feb 23 '19 at 19:24
  • No, it look dented infront. The polygon circle need to be edge side down so the face can be fill with horizontal quads I think, but then I can't insert or loop cut. – Tan Rui Qin Feb 24 '19 at 05:32
  • I don't really understand what you mean, perhaps put an additional picture in your question so that I clearly see what shape you're talking about – moonboots Feb 24 '19 at 07:53
  • @Tan, I've edited my picture, you can see that my topology allows me to do what you want, no? – moonboots Feb 24 '19 at 16:53
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you can do this with the bevel modifier instead. enter image description here enter image description here enter image description here enter image description here

Michael Ben David
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