I'm trying to make the posing of a 3D character so that it covers perfectly the actor's body behind that's mapped on a 2d plane :
https://drive.google.com/open?id=1OZVXQaCqQhPZs21rXybUKElY1MeGlTFN
as you can see I haven't been able to cover it perfectly. It seems easy but it isn't. I would like to know about a set of tips and tricks to do it better and faster.
For example,is there a way to make the mesh transparent ? It maybe easier to match the mesh borders with the actor's body borders. Infact if I put the mesh in wireframe mode,the texture of the plan behind it goes away. How can I keep it displayed ?




