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Hard to explain, so here are some pictures. (Blender 2.8 Cycles) I made the top section orange to better show what's going on. Here's what's happening: bleedthrough

Here is what I want to happen: You can see the effect in edit mode (it doesn't bleed there)

Here are my current node setups: the bottom 85% of the cup should have a texture. The brick is just a placeholder texture for the time being. the top 15% should be clear.

I'm trying to model textures for a plastic soda cup, like the ones you see in restaurants.

enter image description here

Any help would be appreciated. Am I going about this the wrong way?

  • Can you add a reference image of what you are trying to get? –  Mar 20 '19 at 23:09
  • https://www.google.com/url?sa=i&source=imgres&cd=&ved=2ahUKEwiP8Yv5h5LhAhWOqZ4KHZx0DowQjRx6BAgBEAU&url=https%3A%2F%2Fwww.homedepot.com%2Fp%2FCarlisle-20-oz-SAN-Plastic-Stackable-Tumbler-in-Clear-with-Coca-Cola-logo-imprint-Case-of-72-52203550A%2F204658596&psig=AOvVaw1h7qLd2LCw5mRDodMklO_5&ust=1553204258047516 –  Mar 21 '19 at 01:32
  • Please use the [edit] link at the bottom of your question (https://i.stack.imgur.com/lXFuK.png) and use the tools from this site to upload images so that they are displayed as part of your question. See How to upload an image to a post? –  Mar 21 '19 at 03:25

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