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I am rendering a still scene of a house.

it is quite a large mesh, the issue I have is that only half of it is showing up in the camera view and the render.

screenshot of camera view

screenshot of camera view

screenshot of camera view

If you look at the screen shots you might see what you mean, it looks like half the mesh is being swallowed. I've been searching for answers and can't find. It's driving me mad.

Thanks

Greg
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    The camera has a clipping distance, Just increase that or scale your model down. – rob Mar 29 '19 at 10:43
  • See https://blender.stackexchange.com/questions/8553/why-does-part-of-my-model-disappear-when-i-zoom-in-on-it-in-the-3d-viewport and https://blender.stackexchange.com/questions/8553/why-does-part-of-my-model-disappear-when-i-zoom-in-on-it-in-the-3d-viewport/8554#8554 – Mr Zak Mar 29 '19 at 11:03
  • Thank you, looked really hard for that then it's right there all the time. – Greg Apr 08 '19 at 07:57

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