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I hope someone can help me out with this.

I'm modelling a moka pot, similar to this one:

Moka pot

This is what my mesh looks like in the snout area:

Fig. 1

Fig. 2

Fig. 3

As shown in Fig. 3, I marked the planes around the front of the snout as smooth, to get a nice rounded edge. However, in rendered view I get weird artifacts, such as can be seen here:

Fig. 4

Fig. 5

Does anyone know why I'm getting these weird results? Nothing I do seems to help.

Here's the .blend file:

coffee.blend

C. Braun
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  • Might be Planar issue: https://blender.stackexchange.com/questions/46113/how-to-make-all-quads-or-ngons-on-your-mesh-planar-2d – Serge L Apr 09 '19 at 14:25

1 Answers1

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You should simplify your topology. Something simple is more controlable.
topo compare

Bithur
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