4

I would like to switch some materials of my linked collection, but how can I instantiate it so I can edit those materials? Will the meshes remain linked?

Martynas Žiemys
  • 24,274
  • 2
  • 34
  • 77
gordie
  • 2,510
  • 3
  • 25
  • 47

3 Answers3

5

You can run the command 'Make Duplis Real' which can be found under the F3 key since blender 2.8. However, it works correctly only sometimes. The biggest problem is it breaks parenting of objects in the collection.

The add-on BlenderKit has a command in its panel called 'Bring to Scene', which converts linked collections into appended data also with hierarchy. It's in Blender 2.8 directly in add-ons. It does several steps for you and most of the time makes what you need.

Vilém Duha
  • 572
  • 3
  • 9
  • thanks, but if i'm not mistaken, when you link a collection, you don't have access to the "materials" tab... ? – gordie Apr 16 '19 at 12:19
  • "make local" on a linked collection doesn't "unpack" that collection, I can't access its objects
  • – gordie Apr 16 '19 at 17:51
  • 1
    thanks, I corrected the answer, actually completely rewrote it. – Vilém Duha Apr 17 '19 at 13:15
  • 1
    is this "make instances real" now ? still, I find it very hard to understand the way to achieve this. – gordie Apr 08 '20 at 10:05
  • "Make instances real" worked for me in 3.0 - still kind of complicated – Markus Schlögl Dec 07 '21 at 09:55