I have a model made of entirely different objects joined together (none of them are linked) and made a rig for it. I put automatic weights when I parented the model to the rig, but when I checked the weight paint, there were a few bones that had influence over a mesh that I didn't really want.
I could always do it manually and just remove the weight paint myself but I have a fear of messing up everything instead after accidentally removing paint that wasn't supposed to be removed.
So is there a way to remove all weight paint from one specific linked mesh? Most of the automatic weights on the model have pretty much done what I wanted them to do.