The images below display the kind of effect that I'm looking for. A combination of surface tension and intermolecular forces make drops of water hang on things (though they may occasionally fall off depending on the amount of fluid in the drop). I can't seem to figure out how to do this with the fluid simulator though--every time I try, the fluid just beads off like the object is made of a hydrophobic material; as soon as it reaches the side of the obstacle, it falls, rather than curving to the surface like my diagram.
I've already tried using various combinations of No Slip, Partial Slip, and Free Slip on both the obstacle and the domain but I can't find the right combination.




