I know how to share a material among different objects, customizing it by using the ObjectInfo node. I want do something similar but replacing the ObjectInfo node with a custom property (different for each object, and animated with an F-Curve) that the material can automatically read as input.
How could I do this? Adding a custom property to the object? How would I access it from nodes? Could the ObjectInfo node be enhanced to support this custom property (as well as random, object index, location, material index)?


ObjectInfonode with a custom property). https://blender.stackexchange.com/questions/72101/capture-object-properties-to-use-in-a-cycles-material – Dazotaro May 08 '19 at 18:21valuenode using each object's custom property, won't it? – Dazotaro May 08 '19 at 18:40