Is there a way to "curve" a straight line? In AutoCAD it was a very simple process. I cannot though find a way to just take a straight line in Blender 2.8 and make it curved between the two vertices?
Asked
Active
Viewed 5,492 times


I could take and subdivide it and pull each individual subdivision node to where it needs to be but that seems tedious and I'm sure there is a quicker way.
– Richard Newman May 10 '19 at 13:31