Normals are not working for me in Blender 2.8. I tried "CTRL+N" to recalculate outside but they still are not working. I tried also to turn them inside but it also didn't work. This also happens only when using "Shade Smooth", when I use "Shade Flat" normals are fine. Is this something that can be fixed or is it something they are still working on in 2.8 Blender?
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You should probably use mark sharp edge and split them, or bevel the edge. The smooth shader do something rely on the interpolation of face(vertices) normal. Without the extra edge to constrain the effect, smooth will turn out bad in some certain area. – HikariTW May 11 '19 at 02:53
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I'll with redo scope and I will add more vertices in the begining. – Luka Devic May 11 '19 at 09:17
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Check out this question as well: https://blender.stackexchange.com/questions/734/how-to-smooth-shade-an-object-while-retaining-hard-edges – HikariTW May 11 '19 at 09:22
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Thank you. Will do. – Luka Devic May 13 '19 at 05:08


