I'm having a hard time rendering a fire and smoke simulation. I wanted to record a animation and get the .pngs wiht alpha channel, but in the final render the objects in my case a meteor is transparent. My goal is to achieve a animation file that works like an rgba.
How do achieve the correct results ?
I tried rendering .png looks transparent I tried composition nodes and with a blue and black background and it looks awful. Ill tried rendering .png and converting into .MOV with png rgba format and it looks like the final render , transparent thing and also I went to Adobe after effects and followed this steps ---> https://www.rocketstock.com/blog/quickly-keying-out-black-backgrounds-in-after-effects/` and is gets some of the solution but is still 70% transparent.
I am ussing Blender 2.79 for windows 10 and using cycles.
Here is my example.

Even though i have a solution that i dont like at all but it works , that is export the animation to a quicktime with png RGBA, and go to After effects and link Levels and shift channels, like in this link, but it is not the 100% result i want. How do i pass to EXRs to quicktime or some format with the compositors?
– Leandro Navarro May 25 '19 at 16:51