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I was gonna make a Xerox logo remake in Blender, but the letters and et cetera were degraded and their pixels were invisible. How must we fix this??!

Whoever made and published that font had better fix that issue now. 'Cause if he made the font unsuitable for Blender, he had better shame himself.

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    https://blender.stackexchange.com/questions/75728/how-to-fix-imported-svg-from-inkscape-with-wrong-fill/ and https://blender.stackexchange.com/questions/52825/svg-curve-incorrectly-rendered/ – Duarte Farrajota Ramos May 31 '19 at 00:49
  • maybe you need to finish the work and fill the faces in Edit mode – moonboots May 31 '19 at 06:45
  • Maybe I could download an SVG of the Xerox logo and put it in Blender. The only Xerox logos I can do now are the ones from 1968 and 2008. – Ahmad Nasser Jun 09 '19 at 17:16

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Fonts are known for topology issues and this one is, too, incontinuous (see below) enter image description here

Maybe Blender has problems qualifying it as a separate object or a hole or yet something else and hence the incomplete filling.

One way out of this is to make the logo in an external app and import it as a plane to Blender. Then, just set the camera to ortographic, add proper world color and you're done.

Or, if you want to do some more Blender work, use it as a background image for your model.

Lukasz-40sth
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