I was gonna make a Xerox logo remake in Blender, but the letters and et cetera were degraded and their pixels were invisible. How must we fix this??!
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1https://blender.stackexchange.com/questions/75728/how-to-fix-imported-svg-from-inkscape-with-wrong-fill/ and https://blender.stackexchange.com/questions/52825/svg-curve-incorrectly-rendered/ – Duarte Farrajota Ramos May 31 '19 at 00:49
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maybe you need to finish the work and fill the faces in Edit mode – moonboots May 31 '19 at 06:45
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Maybe I could download an SVG of the Xerox logo and put it in Blender. The only Xerox logos I can do now are the ones from 1968 and 2008. – Ahmad Nasser Jun 09 '19 at 17:16
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Fonts are known for topology issues and this one is, too, incontinuous (see below)

Maybe Blender has problems qualifying it as a separate object or a hole or yet something else and hence the incomplete filling.
One way out of this is to make the logo in an external app and import it as a plane to Blender. Then, just set the camera to ortographic, add proper world color and you're done.
Or, if you want to do some more Blender work, use it as a background image for your model.
Lukasz-40sth
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