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How to attach 2D eyes to character's head? I want this eyes to fit the shape of the head.

I tried to use snap during transform (Shift + Tab ) snap to face function but it looks bad. Do you have any idea how to solve this?

enter image description here

Duarte Farrajota Ramos
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Nick
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  • I would suggest that instead of having separate geometry (which can create problems with overlapping geometry and Z-fighting), use the images as texture on the material for the head. Add a transparent image on top of a material –  Jun 30 '19 at 22:26
  • Thanks good idea. But if i use the texture i cant animate this eyes in future. – Nick Jun 30 '19 at 23:15
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    maybe you should work with the UVWarp modifier: https://www.youtube.com/watch?v=5NlvgMYZgaY – moonboots Jul 01 '19 at 08:57
  • You can use the shrinwrap modifier, but be cautions again for overlapping geometry and Z-fighting) https://blender.stackexchange.com/questions/23627/using-svg-to-put-label-on-bottle/23647#23647 –  Jul 01 '19 at 16:16
  • Thank you guys! You helped me! Very useful information. – Nick Jul 02 '19 at 11:15

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