I've got a problem while modelling my Anvil - after boolean I have a lot of geometry all over the mesh that I don't want. For example - there are a lot of squares in areas that are entirely flat, but any dissolving/merging that I've done significantly lowered the quality and shows problems with a SubSurface modifier enabled
Question: How can I delete part(s) of edge loops in places, where I don't need them, without falling in triangulate/NGon/other problems? By-hand method also will suit me, though, any solution/councel will be great!
