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I've got a problem while modelling my Anvil - after boolean I have a lot of geometry all over the mesh that I don't want. For example - there are a lot of squares in areas that are entirely flat, but any dissolving/merging that I've done significantly lowered the quality and shows problems with a SubSurface modifier enabled

Question: How can I delete part(s) of edge loops in places, where I don't need them, without falling in triangulate/NGon/other problems? By-hand method also will suit me, though, any solution/councel will be great!

The problem itself

metaphor_set
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Zeraun
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  • See https://blender.stackexchange.com/questions/48954/merge-around-a-face/48967#48967 – Duarte Farrajota Ramos Jul 04 '19 at 11:48
  • I can't see why you would want to do this, but you could consider using limited dissolve on the selected area and then set the edge crease value of the border edges to 1 (use shift+E). This should prevent problems with the subsurface modifier. – Robert Roth Jul 04 '19 at 14:40
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    @RobertRoth, thanks for tip! That and several others kinda worked, but if to have this much unnecessary geometry is is ok and it doesn't overload things too much - than, i suppose, i'l lleave this as that. – Zeraun Jul 04 '19 at 22:28
  • @DuarteFarrajotaRamos , a very useful link for not stepping in it in the future, much appreciated! – Zeraun Jul 04 '19 at 22:29

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