I am trying to unwrap a basic cylinder to a picture wich has a size of 4096x1080px.
The UV map is supposed to look like the 64 faces side by side within the boundaries of the image.
Whatever I try - it never comes to that point. I tried to reset first and than unwrap, to reset and to follow active faces, to pack islands, etc.
There is one weird (I guess) thing: In pretty much every case the faces are rotated by 90° in the UV map. I don't know if this is related to something...
This is the standard map when I start from scratch and hit 2xU (All 64 faces are vertically squeezed into the boundaries) - I want exactly this - just horizontally:
Any help is appreciated!
Thanks and best.
Stefan




Is there an option to give one quad a pixel size? That could be a workaround: define the size (pixel perfect!) of one and than "follow quads"...
– Stefan Jul 08 '19 at 22:38