I'm making a gun and one of the parts to it is not subsurf dividing correctly and creates this atrocity is there any way i can fix this? yes, i have tried loopcuts
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See this https://blender.stackexchange.com/questions/142277/subdivision-problem-during-modeling/142281#142281 – Dale Cieslak Jul 13 '19 at 05:33
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Blender will fill faces even where you don't want, so you need to correct your topology as explained by Dale Cieslak in his link – moonboots Jul 13 '19 at 07:16