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How can i make a screw object fallow a curve correctly? I am trying to make something like a tape around a torus and it only works for a part of the curve. increasing the angle on screw doesn't work. Increasing the curve smoothness doesn't work. What is the correct way to make such an object?

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    does this help?.. maybe you're after something else ... – Robin Betts Jul 26 '19 at 23:57
  • https://blender.stackexchange.com/questions/57615/how-can-i-model-these-support-wires/ and https://blender.stackexchange.com/questions/58959/how-to-model-braided-nylon-sleeve/58963 – Duarte Farrajota Ramos Jul 27 '19 at 02:59
  • @Robin Betts That worked. But the path is a perfect circle. Is there a way to have the screw fallow a different shape like this one link i am trying to make a rib that is bulge on sides and smaller on top and bottom. – Kreative Zombie Jul 27 '19 at 11:23
  • @GigelVasilica One way to that (see here) would be to start with a Bezier-Circle, or a mesh with more vertices converted, and Alt-S, or in the Item > Transform panel, alter the radius of selected vertices.. – Robin Betts Jul 27 '19 at 16:06

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