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I have a character with a rather large tail and thanks to this answer-> How to make rig that reacts to gravity or seem to behave physically correct?

I was able to give it physics to give me some really cool tail movement during the character walking, running, etc. But I noticed it clips through everything. I tried adding collision to the tail mesh but nothing, and the "Cloth mesh" for the tail doesn't collide with anything either.

Is there a way to add collision to this sort of physics enabled rig?

  • I'm not sure how about this exact approach but generally you need to add collision to other objects which tails could collide with. – cgslav Jul 27 '19 at 22:32
  • Tried that as well and didn't work. –  Jul 27 '19 at 22:49

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