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In Blender, after resizing a box - ie you could make it very flat like a square tile, the pivot point of the object will likely be outside. How do I move the mesh and/or the pivot so that the pivot will be located exactly in the center of the mesh?

Jonny
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1 Answers1

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Shift-Ctrl-Alt-C>origin to geometry. You can also use the 3D cursor as a pivot point, by hitting . on your keyboard.

GiantCowFilms
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  • It's strange. All of a sudden today when pressing Shitf-Ctrl-Alt, a "zoom" feature of OS X (don't think it's Blender) shows up and I'm unable to perform Origin to geometry. – Jonny Aug 22 '14 at 07:44
  • I found out how to fix the above. It's an accessibility setting, I must have somehow had it turned on by mistake. System Preferences→Accessibility→Zoom, uncheck Use scroll gesture with modifier keys to zoom – Jonny Aug 22 '14 at 08:29