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Blender newbie here.

I've created a really simple scene consisting of a subdivided and smoothed sphere, then applied a texture and created a Sun light. Rendering in Cycles I'm experiencing a very odd looking shadow edge. Anyone encountered anything like this? From Maya I'm used to be able to increase the sample of individual lights but I can't seem to see a similar option.

Jagged shadow edge with single sun source

I'm in 2.8 by the way.

By comparison the shadow is actually looking pretty decent in Eevee without changing anything.

Thanks for all your expertise!

Ray Mairlot
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