Blender 2.79b. Following situation: New at Blender. I made a model which is complete. I have create UV mappings for this model, which are complete. I am using multiple texture image files. In 3D view, I can see the model exactly how it's supposed to be. Now, because I want to export it to Unity, I need to still apply a material, otherwise non of the texture mapping will take. Currently there are no textures or materials linked with that model. I just want to take my UV mappings and make it somehow into a simple lambert shader with multiple texture files or whatever. Or maybe multiple shaders, I wasn't aware using multiple textures files makes it more complicated, if true.
But in any case, I can't find a way to just apply all of this and make a material from it. Also Blender Render shows everything correct while Cycles Render shows no textures. And of course rendering the model does not produce any textures because there is no material.





@rjg Possibly? But I don't even know what the Cycles Render is. I know it exists but that's it. I really just want to export.
– Opcode Aug 16 '19 at 18:12