I am seeing a lot of noise when using eevee to render. Attached is a mesh where you will see the noise is very heavy at the bottom of the iconosphere. This noise is only seen with metallic materials. Is there anyway to get rid of it?
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sotn
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Duplicate: https://blender.stackexchange.com/questions/4980/how-to-avoid-noisy-renders-in-cycles – morph3us Aug 30 '19 at 10:31
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@morph3us, your link only addresses cycles render, not eevee – sotn Aug 30 '19 at 11:07
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in the properties window, click on the camera symbol (the "render" context). open up the "sampling" section and increase the viewport samples. DOes this affect your problem? – morph3us Aug 30 '19 at 11:52
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No, that did not work. Still see the noise. – sotn Aug 30 '19 at 12:46
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could you share the scene? i'd have a quick look around. – morph3us Aug 30 '19 at 21:17
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@morph3us, updated with my solution. – sotn Aug 31 '19 at 01:59
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I figured it out. I needed to increase both sampling and resolution. Depending on the complexity of your mesh, you may not need as high a resolution. Attached are the screenshots for the settings I used. Note - these settings apply to EEVEE render.
sotn
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