I created this energy core for a friend to use in a game. It has animations on it and everything.
Everything is exporting as it should but not the material that I need. This is the node setup for it:
I used EEVEE for this in new blender 2.8, and instead of my node setup it only exports the material as Principled BSDF with emission. And that looks like this:
So my question is, is there a way to export this material how it was intended or there is no way to do that?



Godot shaders is outside the scope for this forum.
– Jackdaw Sep 01 '19 at 14:25