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Good evening, I'm a novice to blender,and i'm trying to play around in it a little bit by making a few character sculpts. However, I have no idea how to sculpts the limbs in a way that is has consistent symmetry, and mirrors one side actively as I'm sculpting. Is there a way for me to do this without manually copying and changing out each of the sides as I sculpt and modify them? (Just as a note for clarification, I am not looking to disable symmetry, I just want to know how to mirror to construction of limbs and other anatomy in real time while sculpting/modeling them)

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