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I have an object which is made up of cylinders, but all at different angles. I thought I could just do a cylinder map on each different section and set the angle of the cylinder map (Like in Maya), but it doesn't seem to have that option. I can choose 'align to object' which works as expected for the vertical cylinder section, but it won't work for the other two sections.

How can I easily map the other sections?

Screenshot

Michael
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  • yes it doesn't seem to be possible unless you rotate the cylinder 90°. You could get around with another mode like Follow Active Quads: Select the whole cylinder, then select whatever face of this cylinder (make it the active face), then unwrap with this option, you'll get the same result as the Cylinder Projection – moonboots Sep 11 '19 at 12:09

1 Answers1

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The Cylindrical, Spherical and Cubic texture projections in Blender are oriented by aligning an orthographic view before executing the U unwrap command with one of the options in the window with that view.

You can have other 3D views open to keep an eye on things.

On a roughly cylindrical selection of your model you can:

  • Look directly across its equator, with its poles up and down.
  • That's ShiftNumpad 7 with a latitude loop of edges (temporarily created and?) selected
  • You may have to revive the keyboard shortcut for rolling the viewport
  • Use options something like these:

enter image description here

Or you can:

  • Look directly down one of its poles
  • That's ShiftNumpad 7 with a polar face (temporarily created and?) selected
  • Don't forget you can H hide parts of your mesh to make these operations easier
  • And use options something like these:

enter image description here

Robin Betts
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