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I created a shape out of a single mesh/edge.

enter image description here

I added an array modifier and a curve modifier to create the rough shape of a banana.

Is there a way to add a "skin" to the result in Blender 2.8 in a non-destructive way, e.g. by using a modifier or some other technique?

Blender file

Daniel
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  • You could apply both modifiers and in edit mode, manually create faces, but it will take a very long time. Alternatively, you can add a cylinder, add some edge loops and make a banana-like shape with proportional editing. – AshKB Sep 16 '19 at 15:13
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    https://blender.stackexchange.com/questions/746/lofting-between-splines https://blender.stackexchange.com/questions/1503/how-to-make-uv-loft-like-3ds-max-in-blender-using-curves https://blender.stackexchange.com/questions/138901/loft-tool-in-blender-2-8/138939#138939 https://blender.stackexchange.com/questions/63658/lofting-between-two-different-shapes-along-a-path – Duarte Farrajota Ramos Sep 17 '19 at 00:25
  • That is a great collection. Thanks! – Daniel Sep 17 '19 at 08:50

1 Answers1

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You can extrude your cross section by a small amount on the Y axis, then adjust the "Merge distance" parameter of the Array Modifier : enter image description here

thibsert
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