I read in a recent post that you can simulate a light being visible to the camera by adding an object and using the following node setup:
It works as intended, but creates jagged edges:
There is a workaround to get rid of the jagged edges by connecting "Is Camera Ray" to the "Strength" input of the "Emission" node:
Great!, but now the object becomes dimmer:
How can I have a non-jagged light source while maintaining brightness?



